In the wake of a taste of global harmony thanks to Pokemon Go, there's no question that the monster collecting franchise stands as one of the most popular gaming titles around. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The continued excitement surrounding trading card values guarantees almost daily Pokemon headlines. It would be difficult to find a pocket monster game that didn't sell at least a couple million copies. Even, unofficial Pokémon games achieve popularity every year.
However despite that pervasiveness and fame, some Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed by the excitement of the core series. They're Pokémon games released on doomed consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Critical reception from its launch noted Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of passive games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to broadcasting the game continuously. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
Given numerous mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu